About
In this section, I have compiled concepts, test tasks, and projects that I worked on, including those released over five years ago. It showcases various stages of my process and the range of tasks I executed at different points in my career.
Daily challenges feature (test task)
This was a test task aimed at showcasing the daily bonuses feature. I evaluated the current implementation, analyzed the excitement curve, and provided suggestions for improvement. Additionally, I created several layout options, storyboards, and interactive prototypes. I also prepared all the necessary assets needed for this concept.



Wireframes and storyboards



Merge 3 (test task)

About
One of the tasks I have is to create a UX/UI concept for a merge-3 game. My approach for this task was as follows: I conducted secondary research and analyzed competitors. I created general personas for the game and defined potential features for them. Afterward, I prioritized these features in an information architecture scheme, which helped to organize features by player needs and define the number of entry points.


Adapting the layout to portrait mode was one of the requirements. I began by creating wireframes and developed several layout options

I selected the one that covered less space to display more of the game field. Then, I started designing the main icons and UI components. The character icon was generated by AI.

Crazy Sapper (released game)
Genre: Puzzle game, Casual game
Release date: 26 Oct, 2016
Platforms: Steam, iOS, Android
Engine: Unity 3D
Position: Art Director, UX/UI Designer

About
For this product, my key responsibilities included defining the visual style, managing the production of 3D assets, and overseeing UX and UI design. I also handled marketing tasks such as creating the website, app store covers, and icons. Additionally, I managed the team and developed promotional art, UX, and UI elements.

I also drew and animated a comic that became the intro video for the game.

The key art and promo images.

The game is available on steam
Hungry Mouth (released game)
Genre: Casual game
Release date: 2012
Platforms: iOS, Android

This was my first released game as a Game Art Director and UX/UI Designer. Sure, it looks a bit clumsy now, but it reminds me of the early excitement and intensity of game development. Big shoutout to Vadym Dyagilev, Markus Kean, and Dmitry Turushev for kicking off this journey with me!
I also included the logo of my own project, Kuv, as a game asset. You can find more about Kuv in another section.


Diver quest (playable demo)
Genre: Puzzle game, Casual game
Platforms: iOS, Android, Web
Position: Art director, UX/UI designer
Status: Playable demo.

Description:
This game was a playable demo. I designed a basic layout and a set of icons to establish the visual direction. Additionally, I prepared a pitch presentation to communicate the design concepts and user experience strategy.