About
Project CW, an early prototype by Wargaming, is revolutionizing the vehicle combat genre with dynamic gameplay that merges precise gunplay, unique hero abilities, and team-based mechanics. (source)
My Responsibilities
As a Senior UX/UI Designer, I played a vital role in the design team, responsible for devising UX and UI concepts, developing interactive prototypes for different input methods, and gathering qualitative feedback from closed user testing to prioritize and integrate new features into the development roadmap.
Within estimated timeframes, I utilized UX methods such as use cases, user flows, and empathy maps, and closely collaborated with game designers, developers, and producers to establish the meta gameplay loop, social features, and accessibility options, including the design of control schemes.
Additionally, I worked with the game engine, customizing cameras, and scenes to speed up design iterations and define solutions for optimizing the front-end development process. I also prepared handoffs and documentation and reviewed the development team's work to ensure production quality.
The game is still in development, and I'm not allowed to show any process. However, I can describe screenshots from the Alfa playtest that have become public through sources like WoT Express.
Main game lobby

Hero selection

Loadout

Upgrades

Trophy road

Missions

Battle pass

In-game shop

Vehicle customization


Armor inspector

Mode selector
