Project CW

Wargming

Wargming

Wargming

Category:

PC/Consoles

Client:

Wargming

Duration:

3 years (Full time)

About

Project CW, an early prototype by Wargaming, is revolutionizing the vehicle combat genre with dynamic gameplay that merges precise gunplay, unique hero abilities, and team-based mechanics. (source)


My Responsibilities

As a Senior UX/UI Designer, I played a vital role in the design team, responsible for devising UX and UI concepts, developing interactive prototypes for different input methods, and gathering qualitative feedback from closed user testing to prioritize and integrate new features into the development roadmap.

Within estimated timeframes, I utilized UX methods such as use cases, user flows, and empathy maps, and closely collaborated with game designers, developers, and producers to establish the meta gameplay loop, social features, and accessibility options, including the design of control schemes.

Additionally, I worked with the game engine, customizing cameras, and scenes to speed up design iterations and define solutions for optimizing the front-end development process. I also prepared handoffs and documentation and reviewed the development team's work to ensure production quality.


The game is still in development, and I'm not allowed to show any process. However, I can describe screenshots from the Alfa playtest that have become public through sources like WoT Express.


Main game lobby


Hero selection


Loadout


Upgrades


Trophy road


Missions


Battle pass


In-game shop


Vehicle customization


Armor inspector


Mode selector